Apple DragonMachine Learning in Unity — Part 3 of 3Welcome — Whether you survived Part 1 and/or Part 2, or jumped directly here to Part 3!Jan 4, 2021Jan 4, 2021
Apple DragonMachine Learning in Unity — Part 2 of 3In my previous blog, Part 1 in this series, I introduced a bit of history of the use of Artificial Intelligence (AI) and games, and the…Jan 2, 2021Jan 2, 2021
Apple DragonMachine Learning in Unity — Part 1 of 3Normally, I would start with a dev blog followed by a presentation on the same topic. Due to time constraints (yesterday was our final day…Jan 1, 2021Jan 1, 2021
Apple DragonOrganizing a Game Development Team Project — Nova Star 1.0Game developers completed their first team project in 14 days — delivered their MVP on time!Dec 23, 2020Dec 23, 2020
Apple DragonTake the Nova Star 1.0 Challenge (*Free!!*) Space Action Shooter Game on itch.ioGameDev HQ’s Game Developer Internship 2020 sponsored by Aloha Connects Innovation (ACI)/Economic Development Alliance Hawai`i, funded by…Dec 21, 2020Dec 21, 2020
Apple DragonCan Unity Projects Play Nice with GitHub?If you have already started a Unity project and are are ready to start pushing your code to a GitHub repository, check this out. If you…Nov 13, 2020Nov 13, 2020
Apple DragonLinear vs. Gamma, but Why??A few days ago, while learning how to build our Unity project for Windows/Mac OS X/Linux and WebGL, the course (and Unity) instructs us to…Nov 12, 2020Nov 12, 2020
Apple DragonThe 80:20 Rule“Give me six hours to chop down a tree and I will spend the first four sharpening the axe.” — Abraham LincolnNov 11, 20201Nov 11, 20201
Apple DragonGit Outta Here!Unity projects are space hogs and GitHub is designed for source code management (not asset storage). Have you been rejected for exceeding…Oct 29, 2020Oct 29, 2020
Apple DragonTip: Comparing TagsIf you search for how to compare a tag in Unity, you’ll find two ways to do this. Both work, but one may be more efficient in the long run.Oct 29, 2020Oct 29, 2020